It is a free-to-play shooting game.You may choose 6 types of warships used in the WWII to play PvP and PvE naval battle. Start the voyage with your warships.
Here are the Steel Ocean System Requirements (Minimum). CPU: Intel(R) P4/PE Core 2. CPU SPEED: Info.
RAM: 2 GB. OS: Windows XP SP 3 or higher. VIDEO CARD: NVIDIA GT220. PIXEL SHADER: 4.0.
VERTEX SHADER: 4.0. FREE DISK SPACE: 6 GB. DEDICATED VIDEO RAM: 512 MBSteel Ocean Recommended Requirements. CPU: Intel(R) Core(TM)I5-3570. CPU SPEED: Info.
RAM: 4 GB. OS: Windows XP SP 3 or higher. VIDEO CARD: Nvidia GeForce GTX 650. PIXEL SHADER: 5.0. VERTEX SHADER: 5.0. FREE DISK SPACE: 6 GB. DEDICATED VIDEO RAM: 1024 MB.
Launched in November 2015. In China was launched before WoWs.As a welcome gift you have a Tier 5 Premium battleship:.Basically is a WoWs clone but with some significant differences (at least for me).We have 6 ship classes.BB. Damage dealers. You sit back and shot whatever your team is spotting.
Equivalent with arty in WoT.DD. Backbone of the game.
(For those who prefer WASD style controls, it's still possible to configure keyboard controls from the input menu although this is contrary to the game design). High quality graphics Haven Moon features high quality 3D real-time graphics, offering complete freedom of movement in a detailed and realistic environment. Haven moon controls.
They are spotters equipped with torps/depth charges. A good DD can win a game. Equivalent with scouts in WoT.CL.
Light cruisers. Almost the same role as DD's.CA. Armored/heavy cruisers. Now that's a curious class. They are not BB's (lacks firepower/armor) but also they're not CL/DD (lacks agility/view-range). Looks like mediums in WoTSS. Very interesting class and nice implementation.
They are TD's from WoT.CV. Hard to master but fun when you succeed. Can be arty from WoT or scout.I'm playing it since a month or so and I'll say some words about it.Big plus for me is lack of aim-assist/auto-aim whatsoever.
Landing shots on moving targets is all about your skill.Second plus is separate control for all your armament. Primary guns, secondary guns, torpedoes, depth charges, launching planes, AAA, smoke bombs, all is managed by you. A lot of micro-management in the heat of the battle but is fun.RNG is fine. Both for accuracy and damage. Nothing frustrating here.Different battle modes. Event/fleet battles but I'm not here yet.Gold ammo/premium consumables.
They exist but I can handle the game with standard ones.Maps are fine. You have big open maps but also small and filled with islands. There are nigh battles, very interesting game mode too.Matchmaker. Perfect fine as long as it has players to choose. Wacky if lack players.Grind.
Nothing new here. If you have played WoT/WoWs/WT/AW you know the drill.
As a side note I'm playing for a month and I have a Tier 7 ship and a lot of Tier 5-6 (all equipped with equipment/consumables) and I still have 29 mil. In bank.Rewards looks fine too. It happened to finish a battle as MVP (best player from both teams) even I lose the battle (so I received more XP than the first guy in winning team). Also if you have a bad game you receive almost nothing even if your team wins.You have a lot of rewards. Daily login/daily reward, weekly reward, monthly reward and even season reward (each season is reset at 3 months). Usually the rewards are consumables, premium battles, premium days, equipment but also gold or qualification points for commanders or merit points.New players are helped too. Reaching Tier 2 in each class unlocks a commander.
Reaching Tier 5 and you'll have merit points. You also receive a premium Tier 2 ship if you login for 20 days (it doesn't need to be consecutive) and a premium Tier 4 ship for 30 days login.Also you have some gold packages and buying one you receive same gold value as a bonus and a nice Growth plan where you invest 10k gold and you'll receive 22k gold and a lot of free XP when you'll unlock ships from Tier 4 to Tier 8.Otherwise 1$=500 gold.
A month of premium is 4500 gold so you pay $9 for it.Another interesting option is to pay for premium battles (not time). So let's say you don't have time to play every day. You play 10 battles today, nothing tomorrow, 5 battles day after tomorrow and so on. You can buy exactly how many battles you want to play on premium account. Nice idea.Ships classes are well defined too. Play well and know your boat/role and you're important for team. There are some Premium ships that look like P2W (yes Laforay I'm looking at you) but they're not game breaking.We have subs as a new thing compared to WoWs.
And they are interesting to say at least.Game mechanics is OK. Scouts are essential. A well played scout can win a game without doubts. A bad scout usually means a defeat. Physics is arcade.
Ships doesn't feel like real ships but I can pass this.Overall the game looks playable and fun.Now the bad parts.The biggest bad thing is lack of players. Basically the game is for China and for Steam part is forgotten. No advertising whatsoever and they even don't want to make press accounts for youtubers to promote the game. Now you spend a lot of time in queue waiting for a battle and when you finally have it it's a 3 vs. Bummer.is the chart of player population. 400 average players with a peak of 600. Not exactly a multi-player game.Graphics.
They don't look too bad but they are far away from 2016.Ping. On the high side (170 for me) but because they have only US servers and nothing for us from Europe. Is not too bad I still can land shots where I want.Sealclubbing. It's connected to lack of players (at least this is what I want to believe) but when veteran players are playing in low tiers is not exactly an encouragement for new players to be slaughtered by elite ships with fully trained commanders.Another thing that I really don't like is commanders. In fact how they implement them.
Right commander on right station on right ship can make a difference. Bad thing is that those commanders are draw with merit points lottery. You have no control of what you get, just pure luck.Yes you can buy some commanders in shop, yes you receive some commanders reaching Tier 2 but the 'real' commanders (I talk about 4. commanders) are received via lottery.And the icing on the cake is qualification for commanders. They can be qualified on 2 levels:- first level is playing them until they reach Level 10. Some skills are unlocked just by this level of qualification.
This is fine, more you play faster you get to level 10. As a side note all my DD/BB commanders are level 10 because you use same commander for same class of ships (even more, you can use on some of them on different classes, first in mind is Arashi with his spotting range skill).- second level is promoting them in rank. Those fcking stars. And the only way to promote them in stars is with Qualification Points.
Those QP's are only obtained from commanders lottery. When you receive a commander that you already have you'll receive QP instead. 10 QP for one star commander, 20 for 2., 50 for 3. But promoting a 3. commander to 4. costs 1000 QP and from 4.
to 5. 2500 QP. You have 5 commanders/ship and 6 ship classes. Just imagine how long it takes to have them 5.So for me this commanders mechanic is BS. It has nothing to do with player skill but only with luck.As a side note I don't have any 4.
commander until now. And I did some lottery draws until now.Bottom line, the game is playable and looks fine. It gives me some fun but only in peak hours when games are not only 3vs.3.LE: Holy Batman what a wall of text.Also excuse my English. It's not my native language but I hope you'll understand the basics.LE2: Oh almost forgot. This game has nothing to do with Russians. No Russian developers, no Russian publishers, nothing Russian in there. Heck, they even don't have Russian ships in game lol.So no WoT/WT/AW Russian bias.
Hardcore players from those games knows what I mean.